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Want to experience new skills in 5.0 changes in PVP condition, group to a soldier with a fresh taste, played a few games last night, the new version of the experience, written just didn't closed, some to PVP with milk, reference and research.
Only two groups opponent row.. Row N long to come in. A group of weapons war, destruction warlock; A group of weapons war druid.
Equipment are S12 graduation, NPC send; FM jewelry level 85, toughness Lord; Recasting master, in order to resist high outbreaks. HP 370000 5, toughness to graduate.
The new defense dispel:
All have unstable affliction warlocks, always forget this, prevent flooding a whole flooding light, be silent several times. 8 seconds against SS little effects on CD.
Interrupt:
I chose to strengthen the wind shear glyphs, 4 seconds is better than 3 seconds, vastly better than 2 seconds. Article read role against treatment, although cooling added a few seconds, but when the time for accurate is equivalent to an eruption opportunity, with frogs, dizzy and frozen at will. Milk D in addition to hair drier, many a dizzy few seconds, and not the threat.
6 seconds CD frost freeze, 30 seconds CD earthbind group winding, 1 minute CD 6 seconds freedom. Only three things.
Didn't meet FS, feeling 6 seconds CD freeze group winding than 30 seconds more practical CD, perhaps use totem throwing can let group winding have more options, but against melee kite and auxiliary warriors chase people frost freeze with better, after all CD short.
Occasionally use 2 each other across the frozen when their card treatment, can use up his dispel CD or even the badge. Yesterday's effect is not affected when, that the treatment and DPS the coordination of rhythm upset, soldiers and friends also have more choice strike.
One time I half blood empty blue, opposite cut me a knife to ZS a blue enough frost the settle he run again, back and forth a few times and he give up kill me.......
Now feel the new version of the first season will be a little faster outbreak rhythm, like the S9 SanBan broke out, so short of skills with better CD, opinion is only for reference.
The two reblood.
Good with, especially predict to be charged, inserted a, then add the friends in their reply ability and technology, top, after the outbreak of the defense didn't badge.
CD short for offense, and stabs the after I go to the frog or dispel or after one condemned the body and so on our basic can keep full blood. Don't forget to use, CD short, old forget inserted, increase their burden, missed the chance to attack.
CD long for emergency, the face of a complex PVP environment and saved the two friends life..
The frog
My 3 glyphs chose healing wave, ghost Wolf, wind shear, no place to put hex glyphs, the more the 10 seconds CD really dangerous, but don't know in which. Facing the ZS melee, new glyphs ghost Wolf and feel is necessary, that is weakened. Before don't glyphs ah.
And then more ZS group spell reflect, before the war seems to be is, are now available, didn't notice the his frog times.
In addition the frog to hostile to protect their own role ZS not too big, earthbind totem CD, frost to freeze and descending, dare to use, a frog follow run really helpless.
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