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The so-called mobility, measure the standard , of course, the first "fast approaching target ability", and at the same time I think the more important is against the ability of is retarded.
First of all tell the former: the transverse comparison to some general physical professional operation mode, soldiers have short CD's charge and intercept; DK have death grips and remote slow, vary.
"Any melee professional need to quickly close the distance of the ability", this should be no doubt, and interesting is: thieves as a melee physics profession, in the design of congenital without any short of the opponent's skills to CD.
Maybe you will mention sprint, the problem is sprint is a long CD skills, mean that in a five or six minutes in battle can probably three or four times a year, it should be as a supplementary means, not the normal routines...... Why don't you imagine if a soldier to play a game of 3 V3 when limit can only use four times the intercept feel?
As for the shadow step, shadow step fault is it is not a congenital design skills, if I want to use damage or impulse to PVP, so the result is my only hope the battle can only a sprint.
Every arena battle can only use a death grips DK of course not the existence, and be person put 10 minutes of the kite fighting a thief and kill the thief is not curious.
If you see the other professional crossing here time mind think is the "rogue PVP of course can choose keen ah", so that your heart to admit that the "shadow step is absolute sense of the indispensable PVP skills" it, meaning that didn't this ability can't PVP. In other words, the professional most of the players should have agreed to shadow step should be as a natural can through the study to get skills rather than talent skills.
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