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On August 16th evening, in finish see world of warcraft: the panda people mystery head global start after the film, the reporter with numerous domestic media to participate in together for blizzard team video interview, they head animation production, background and panda people the mystery of game play is discussed.
In the interview, several professional media around 10 people / 25 people were CD question to ask a crab, crab, says MOP still use the old 10 people / 25 people were CD mechanism, change is to copy for each team are introduced stochastic model.
Relevant problems are as follows:
Reporter: I'll ask a 10 people / 25 people were CD problem, with MOP test situation, team copy CD mechanism to now or common CD mode, I want to ask: is this team copy CD reset way already determined in the MOP use?
Crab: yes. We will continue to use the team CTM copy CD mode. But this does not mean that we will not change the set, if then game online, does need, we may adjust it.
Reporter: the common mode on CD PFU (for the first killed, and challenging for honours) players unfair, because it would make everyone in 10 and 25 people choose the mode of relatively easy to kill. What do you think of this?
Crab: for the first kill for the team, they face BOSS are new, they won't know which mode of BOSS easier to kill, so your worry is not exist.
(editor's note: high-end team try several times after, in fact is easy to judge which pattern is more easy, so crabs here and no real answer and solve the problem of essence. Because of questions limit, morning star did not continue to ask this question. In other media questions, after a few rounds, the author once again to 10 people / 25 people were the CD to crab questions.
Reporter: I have to challenge the 10 people / 25 people were CD problem, just is the Angle of PFU players questions, I change a point of view. Through my personal experience and the clothes players, team RL and the guild leader communication results, we think 10 people were 25 / CD mode is the clothes game social and ecological association by the main failure reasons. Conference and team in the current mode has been faced with unprecedented difficulties, some very old guild - from the game began to existing guild, in this mode fall apart. I want to know what production team is based on what reason persist in CTM 25 people / 10 people were CD model?
Crab: the first reason is WLK than when we found the player a week to play team copy of the ten people ordinary, ten people hero, 25 normal, 25 people hero four difficulty, such a play for a player, too tired. There are some players because had too tired, so leave the game. The second reason is because four CD modes will make players overquick outfits, too quickly to consumption game life.
Reporter: how to interpret the WLK, the clothes players is a peak online, and CTM, is a slack valley online, why?
Crab: players leave the game, many reasons, sometimes with the player's psychological expectations related, also with copy itself content is concerned.
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