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Horrific Visions scale with the number of players in the group, increasing the health of mobs by ~115% per player. In a normal situation, that increased health is offset by the extra damage those additional players deal, as well as the time saved by splitting up to tackle different objectives. With those four extra players are standing idle at the entrance however, Wyolin has the worst of both worlds - dealing with the substantially increased mob health, without any allies providing extra damage or helping with objectives. The final Thrall encounter alone took 6 minutes of the 55 minute total run.
It's quite unlikely we'll see too much of this behavior in World of Warcraft, but the concept of scaling based on group size is still readily seen in lower difficulty raiding, and the upcoming Torghast activity in Shadowlands, which not scales difficulty based on group size as well as how far players progress through the activity. Much in the same way that players are attempting to solo raid bosses or kill them with single-class raid compositions, Wyolin's work around is a clever strategy to test himself for no other reason than to say he did and succeeded.
All gear from Horrific Visions, with the exception of Azerite pieces, is guaranteed to have Corruption on it.
Condition | Item Level Rewarded |
Main Objective Only (Thrall or Alleria) | 420 |
Main Objective + 2 Bonus | 430 |
Full Clear (All 5 Objectives) | 445 |
Full Clear + 1 Mask | 450 |
Full Clear + 2 Masks | 455 |
Full Clear + 3 Masks | 460 |
Full Clear + 4 Masks | 465 |
Full Clear + 5 Masks | 470 |
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